Guilherme FernandesProduct Designer

Universo (Sonae) · 2021

In-Store Finance Solution (BNPL)

An end-to-end BNPL product that opened in-store credit at Sonae’s stores to everyone, not just Universo Card holders. Within three months of launch, conversion rose 45%, beating the 30% target.

FintechBNPLB2B2CInternal tools+45% conversion lift
Universo In-Store Credit on desktop and laptop: the client area showing a purchase’s payment plan and instalments, and the store onboarding flow completed
Role
Product Designer
Company
Universo (Sonae Group)
Timeline
Nov 2020 – May 2021
(~ 7 months)
Core Team
PMO, Product Manager, Project Manager, QA Lead, IT Architect
Surfaces
Store onboarding, Store backoffice, Client area, Ops backoffice
Tools
Adobe XD, Miro, Azure DevOps, Notion
+45%increase in conversion in the first three months, against a 30% target
3,962credit proposals in three months, vs 2,730 in the old product’s 14 months
~7×more proposals per month than the previous solution

Context

Universo, Sonae Group’s financial services brand, lets customers buy at thousands of Sonae stores (retail, electronics and more) and pay later in instalments. In late 2020, Universo wanted to evolve this in-store credit into a standalone product.

The problem

The existing in-store finance solution was only available to Universo Card clients. Everyone else was left out at the till, which capped adoption and the business behind it.

Main objective

Research, strategise and design an end-to-end BNPL credit solution for Sonae’s stores, giving people in Portugal access to low-barrier credit, and increase conversion by 30% over the card-only solution.

My role

I was the only designer in a squad with a PMO, Product Manager, Project Manager, QA Lead and IT Architect. I owned research, UX and UI across four connected surfaces, from the first stakeholder interviews to developer handoff, in a company that was new to user-centered design.

Approach

With tight deadlines and pressure to start building, I used a Lean UX approach: iterative, collaborative and evidence-based, with a pause to reflect after each cycle. The aim was to get feedback as early as possible so the squad could make quick, confident decisions.

  1. 01

    Understand

    Open-ended interviews with subject-matter experts, whiteboard brainstorming and frequent squad sessions to understand the product, the business expectations and each type of user.

  2. 02

    Explore

    User flows, edge-case discovery, sketching and wireframing, design critiques and lo-fi prototypes, iterated with the PMO and PM.

  3. 03

    Materialize

    Hi-fi prototypes, guerrilla usability testing and close handoff with engineering.

What we learned

Three audiences, and the business behind them, would use the product with different needs:

  • Store staff

    A fast, intuitive onboarding that guides them through each step, saves progress automatically, and gives them aftersales actions like disbursing and refunding.

  • Operations teams

    Tools that feel close to what they already use, with full aftersales capabilities: disburse, refund, KYC, irregularities and logs.

  • End clients

    Easy access to credit for bigger purchases, then a simple self-service area to follow their payment plan, download legal documents and keep their details up to date.

  • The business

    An independent product integrated with Sonae’s systems, credit simulation, contracts showing the payment schedule, and the same backoffice access for existing users, built in-house on Angular.

Constraints

  • Tight deadlines, limited time for user research, and a waterfall-leaning culture.
  • Reusing APIs from a previous solution that wasn’t built with user-centric principles.
  • Stakeholders unfamiliar with UX and sceptical about the value of design thinking workshops.

Workflow diagrams

Before designing any screen, I mapped every flow end to end with the squad, covering the happy path and the edge cases. These diagrams became the shared reference for business and IT across all four surfaces.

  • Onboarding flowFrom the store backoffice through KYC, credit simulation and the decision (approved, refused or counter-proposal) to signature and disbursement.
  • Homebanking sitemapClient login with OTP, password recovery, and the client area: purchases, personal details, consents and profile.
  • Refund credit flowHow operations agents find a credit application and refund a partial or total amount.
  • Disburse credit flowHow operations agents disburse credit, filtered by application or VAT number, with client OTP confirmation.
  • Impersonation sitemapThe client area as operations agents see it, after the client confirms with an OTP.
Workflow diagrams and sitemaps for stores, clients and operations agents

The solution

Four connected surfaces covering the whole credit lifecycle, from the moment a customer asks for credit at the till to their last instalment.

01 - Onboarding platform for stores

  • Guided, stepped onboarding redesigned from the old card flow, with autosave as a fallback for busy tills.
  • Credit simulator whose inputs and logic were iterated with the PMO and PM.
  • Simpler KYC, reworked from the Universo Card’s old solution.
  • Three clear outcomes: approved, refused or counter-proposal, with error prevention before a proposal is rejected.
BeforeThe previous Universo Card onboarding: a dense, single-page form for the first cardholder, with a long side menu of steps and three actions at the bottom
Before: the Universo Card onboarding, a dense form built for card clients only
AfterThe new In-Store Credit onboarding: a numbered stepper on the left and the credit simulator, with product, campaign, payment plan, price and down payment, then the financed amount, monthly instalment and duration
After: a guided, numbered onboarding, starting with a clear credit simulation
Counter ProposalThe Contra Proposta (counter-proposal) dialog during store onboarding, offering a new payment plan of 12 instalments with interest, with options to decline or see more details
The biggest innovation in the new product. When customers didn’t qualify for the conditions they asked for, the system could offer an alternative they were eligible for, so they could still get credit on the spot.

02 - Backoffice operations for stores and ops

  • Product segmentation, so the new credit lives alongside existing products.
  • New flows to disburse credit, disburse pending credit and issue refunds.
The Universo backoffice home, with Crédito Clássico (In-Store Credit) added next to Recuperar Propostas (recover proposals)
Unified ecosystem

One business goal was to run all Universo credit operations from one place. The Universo Card was already managed in this backoffice, so In-Store Credit joined it there.

    Product segmentation

    New tabs let agents switch between products, from Universo Card to In-Store Credit.

      Backoffice tabs to switch between Cartão Universo and Crédito Clássico, each with a count of pending items
      The backoffice side menu with two new queues: Por Desembolsar (pending disbursement, 3) and Devoluções (refunds, 67)
      New features

      New flows were added to perform new operations:

      • Disburse pending credit: A queue of approved credit waiting to be paid out. Agents find each application by number or VAT number, and the customer confirms with an OTP.
      • Refunds: Agents find a credit application and refund part or all of it, for example when a customer returns a purchase.

      03 - Client area for end clients

      • A central payment plan component: plan details, update IBAN, download contract and pay early.
      • Generate a Multibanco reference in a few steps and receive it by SMS.
      • Account activation with OTP, payment confirmation emails, and personal data updates.
      • A first-login guided tour to help new clients find their way.
      The Universo Crédito Loja client area login, with NIF or email and password, where the first-login guided tour begins

      First-login guided tour

      On first login, customers can take a quick tour that walks them through the client area and what they can do there.

      Early repayment

      Customers can pay instalments early: they enter the amount, and the system generates a Multibanco reference, which they can also receive by SMS, a common convenience in Portugal.
      Early repayment in the client area, starting from the purchase overview: a Worten purchase of €600 with instalments paid, next payment and amount remaining
      Updating the IBAN in the client area, starting from the purchase overview with the Plano de Pagamentos and Alterar IBAN buttons

      Update IBAN

      Customers can update their IBAN at any time. An API checks that the account belongs to them. If that check fails, they upload a proof document, and a dedicated team verifies it before the change goes live.

      04 - Client area backoffice for ops teams

      Agents see an impersonated view of the client area, exactly what the customer sees. That makes customer service calls faster: agents can act for the customer and send payment plans, contracts and Multibanco references by email or letter.

        Key design decisions

        1. 01

          A “no” isn’t the end

          Treating the counter-proposal as a first-class path, alongside approved and refused, gave customers who didn’t qualify for their first request a way forward, instead of losing them at the till.

        2. 02

          One component, two audiences

          The client area and the ops backoffice share the same components, so agents support clients from the exact view they see, and engineering builds each piece once.

        3. 03

          Familiar over novel for staff

          Store and ops tools stayed close to what teams already knew, so teams could adopt the new product with little training.

        4. 04

          Design for interruptions

          Autosave and a clear stepper protect progress in a noisy store, where a sale can be interrupted at any moment.

        Validation & handoff

        With little time for formal research, I ran guerrilla hallway usability tests to validate design decisions, catch usability issues fast and uncover opportunities, a good fit for small, frequent iterations.

        For handoff I shared CSS specs in Adobe XD, assets and interaction descriptions in Azure DevOps, and joined weekly meetings with engineering.

        Outcomes

        +45%increase in conversion in the first three months, against a 30% target
        3,962credit proposals in three months, vs 2,730 in the old product’s 14 months

        The counter-proposal path alone kept customers who’d otherwise have left without credit.

        Beyond the numbers, it also helped shift how the company saw design, from a final polish to part of building the product.

        Reflections

        Challenges

        • Convincing stakeholders of the value of product design, as the only designer in a waterfall-leaning company.
        • No room for more extensive research with real end users.
        • No data scientists on the project, so little data, KPIs or measurement.
        • A fast time-to-market that left little time for testing and iteration.

        What I’d do differently

        • Test more, with a more methodical usability testing approach.
        • Define how to measure each design decision and its impact from the start.
        • Create a design system to scale across the four surfaces.
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        Got questions?

        I’m always excited to collaborate on innovative and exciting projects.